Skip to content

Maintenance Update 1.0.6

Compare
Choose a tag to compare
@catprisbrey catprisbrey released this 19 Mar 03:57
· 21 commits to master since this release

Hands and feet IKstetch now sets to 0.0 when first converted to a Godot rig. Call me crazy but i think bones stretching beyond the length of their bones and physical allowance should NOT be the default for a rig. This small change now keeps limbs at their original size while animating unless IK stretch is raised from 0.0 to 1.0 in the Rig Main Properties.