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feat(mods/MagicalNights,balance): Move krabgeks to swamps, adjust swamp spawns #6073

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RobbieNeko
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Purpose of change (The Why)

Krabgeks in confined spaces are known to be very painful, and don't even make much sense to be in book stores in the first place.

Lizardfolk spawn in swamps a little too much for my liking, and I figured I might as well greb them while I'm at it.

Describe the solution (The How)

Moves krabgeks into the swamps, replaces them in used book stores with resin golems to still offer a challenge but with less cheap shots.

Reduced frequency of lizardmen spawns by a good amount to be in line with the rest of the swamp additions in MN

Describe alternatives you've considered

  • Split the lizardmen changes off for extra atomicity and commit count

Laziness

Testing

It loads, and seems to work.

Additional context

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Mandatory

They cannot read
@github-actions github-actions bot added JSON related to game datas in JSON format. mods PR changes related to mods. labels Feb 9, 2025
@scarf005 scarf005 changed the title feat(mods/MagicalNights): Move krabgeks to swamps, adjust swamp spawns feat(mods/MagicalNights,balance): Move krabgeks to swamps, adjust swamp spawns Feb 9, 2025
@RobbieNeko RobbieNeko merged commit 60a8181 into cataclysmbnteam:main Feb 10, 2025
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2 participants