fix(balance): make NV mutations passive #6056
Merged
+0
−14
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Purpose of change (The Why)
to sum up - night vision mutations are currently togglable, while they don't do anything if u on/off them:
Describe the solution (The How)
Proposition is to make those passive, so those don't confuse players
Also as per @RoyalFox2140: "purely beneficial mutations have no right to be toggled on"
Describe alternatives you've considered
Make toggle effect actually do smth
Testing
Game is builing and starting, mutations are no longer togglable
Checklist
Mandatory
closes #1234
in Summary of the PR so it can be closed automatically.main
so it won't cause conflict when updatingmain
branch later.