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balance: nerf and rename baselard and dagger (#3013)
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* Updated baselard and dagger

Someone pointed out a few weeks ago that the baselard and dagger items are smaller than the combat knife, despite medieval daggers being larger than modern combat knives. The baselard and dagger are now a bit bigger than the combat knife.

* Renamed baselard to crude dagger, matched crude dagger and dagger damage and to-hit to combat knife
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yay855 authored Jul 9, 2023
1 parent 8dd8229 commit fab906e
Showing 1 changed file with 8 additions and 8 deletions.
16 changes: 8 additions & 8 deletions data/json/items/melee/swords_and_blades.json
Original file line number Diff line number Diff line change
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"type": "GENERIC",
"category": "weapons",
"weapon_category": [ "KNIVES" ],
"name": { "str": "baselard" },
"name": { "str": "crude dagger" },
"description": "A medieval dagger forged from rough iron. It is not the sharpest tool in the shed, but it is certainly one of the largest.",
"weight": "420 g",
"volume": "250 ml",
"volume": "750 ml",
"price": 19590,
"to_hit": 1,
"bashing": 5,
"cutting": 20,
"bashing": 2,
"cutting": 18,
"material": [ "iron" ],
"symbol": ";",
"color": "dark_gray",
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"name": { "str": "dagger" },
"description": "A medieval dagger, more finely crafted than a baselard.",
"weight": "420 g",
"volume": "250 ml",
"volume": "750 ml",
"price": 19590,
"to_hit": 2,
"bashing": 5,
"cutting": 22,
"to_hit": 1,
"bashing": 2,
"cutting": 18,
"material": [ "iron" ],
"looks_like": "knife_baselard",
"symbol": ";",
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