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clip_area produces a clip that is opposite in the Y axis when using nouveau drivers #3201

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mattkae opened this issue Jan 23, 2024 · 0 comments · Fixed by #3204
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clip_area produces a clip that is opposite in the Y axis when using nouveau drivers #3201

mattkae opened this issue Jan 23, 2024 · 0 comments · Fixed by #3204
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@mattkae
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mattkae commented Jan 23, 2024

This bug has been driving me a little wacky in https://github.com/mattkae/miracle.

What's wrong

On all other platforms, if I set the clip_area of a window to a rectangle like (x: 0, y: 0, w: 100, h :100), the absolute X, Y coordinate appears to be the top left of the screen.

However with nouveau drivers, the absolute X, Y coordinate resolved to the bottom left of the screen.

For my tiling window manager, this makes windows "disappear" on my Nvidia setup, as their clip does not correspond to the intended window position.

@mattkae mattkae added the bug label Jan 23, 2024
mattkae added a commit that referenced this issue Jan 26, 2024
…he output surface, then the clip area needs to be modified
github-merge-queue bot pushed a commit that referenced this issue Jan 26, 2024
(#3201) When the layout of the texture disagrees with the layout of the output surface, then the clip area needs to be modified
AlanGriffiths added a commit that referenced this issue Feb 2, 2024
(#3201) When the layout of the texture disagrees with the layout of the output surface, then the clip area needs to be modified
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