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Turso3D

Experimental 3D / game engine technology partially based on the Urho3D codebase. Expected to remain in an immature or "toy" state for the time being.

  • OpenGL 3.2 / SDL2
  • Forward+ rendering, currently up to 255 lights in view
  • Threaded work queue to speed up animation and view preparation
  • Caching of static shadow maps
  • Hardware occlusion queries that work on the octree hierarchy
  • SSAO

Building

Execute one of the provided CMake scripts to generate build files in .build subdirectory (will be created). Execute with command line option -DTURSO3D_TRACY=1 to enable Tracy profiling.

Test application controls

  • WSAD + mouse to move
  • SHIFT move faster
  • F1-F3 switch scene preset
  • SPACE toggle scene animation
  • 1 toggle shadow modes
  • 2 toggle SSAO
  • 3 toggle occlusion culling
  • 4 toggle scene debug draw
  • 5 toggle shadow debug draw
  • F toggle windowed, fullscreen and borderless fullscreen
  • V toggle vsync

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