Texture normalize op #158
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An operator that takes a greyscale texture and remaps/normalize it to fill out the full white -> black range.When working with black and white textures/noises, I have seen a great need to be able to create textures that are predictable in it's 0-1 range. I imagine the op to work in a way that if you feed it Perlin noise (f.ex.) it would result in a remapping like this: |
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Replies: 2 comments 6 replies
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colormap does that for you, using a gradient you have quite some control to map the colors |
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and yeah, the perlin contrast is annoying somehow |
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colormap does that for you, using a gradient you have quite some control to map the colors