Release 0.2
New features:
- Incremental rendering for large point clouds, including dynamic
estimation of allowable interactive point count. - Save and load shaders: Menu items for the GUI, and a command line
option to set the shader on startup. Also install shaders rather than
embedding them to improve hackability. - Single instance support: new files now open in an existing displaz
instance, unless -noserver is specified on the command line - Drag and drop to open files
- Html documentation in GUI
- Binary installer for windows
Tweaks:
- New point colouring mode based on file number in default shader
- Proper console help text and console debug output on windows
- Log Euclidian distance between consecutive selected points
- Support reading colour from .ply files
- Cylindrical projection shader
- Increase near clip plane to reduce z-fighting
- Carefully acknowledge with third party licenses in binary distribution
- Version numbering based on git-describe
Bug fixes:
- Fix for older ATI drivers which require #version to come before #define
- Fix display of zero point size on non-nvidia hardware
- Fix uninitialized shader variables when loading from text file
- Fix crash when opening text files containing zero points
Internal changes:
- Octree data structure for better rendering and search
- Make building the dependencies easier
- Rearrange source tree