Skip to content

A shell script for UnrealScript development which automates the UScript build process (compiling, uploading, and restarting).

Notifications You must be signed in to change notification settings

bunnytrack/UScriptAutoCompileAndUpload

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

11 Commits
 
 
 
 

Repository files navigation

UScriptAutoCompileAndUpload

Author

  • Dizzy

Description

A shell script for UnrealScript development which automates the UScript build process (compiling, uploading, and restarting).

Performs the following steps:

  1. Compiles the last-modified UScript project in your UT directory
  2. Uploads the resulting compiled .u file via ssh to a remote UT server
  3. Restarts the remote instance of UT
  4. Launches a local copy of UT for play-testing

Designed to make UScript development more efficient.

Prerequisites

Written for use via Cygwin or Cygwin Portable on Windows.
Requires UMake.exe and a remote Unreal Tournamnent server accessible via SSH.

General Usage

  1. Edit the "Config" section of the script to specify your own settings/directories/etc.
  2. Run the script:
    • On Windows: run via a Cygwin console: ./UScriptAutoCompileAndUpload.sh

Version

2017-10-20

Website

https://bunnytrack.net

About

A shell script for UnrealScript development which automates the UScript build process (compiling, uploading, and restarting).

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages