Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock, or so the rumour goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlock's hoard. None have ever returned. Do you dare follow them?
You take the role of an adventurer on a quest to find the treasure of a powerful Warlock, hidden deep within Firetop Mountain. People from a nearby village advise that the treasure is stored in a chest with two locks, and that the keys are guarded by various creatures within the dungeons. You approach the shadow of the great mountain.
The local villages have warned you that the entrance is well guarded...
You character '@' starts outside the mountains entrance with the goal of entering and descending down the depths to destroy the "evil" warlock Zagor with the purpose of acquiring wealth and power.
Good luck!
You win the game by acquiring the warlocks treasure and escaping the mountain (walk off the edge of the map).
This is you skill in combat. The higher the more chance of hitting your target.
This represents your health. When it reaches 0 you die. You can restore stamina from special resting stages, eating and fountains.
Luck is used to determine if special events are successful or not. These events include fleeing, sneaking past sleeping guards and even can save you from death. Luck can affect the quality of items found in chests too. Each time your luck saves you from harm (fleeing or combat) your luck will be reduced by one. You can't rely on your luck for ever, however luck can be restored by resting.
Your weapons and skill value determine if your are successful in combat. Both the weapons base attack value (shown as [Att:x]) and the bonus skill value (shown as +x) will be used for determining attacks. The higher values the better.
If you are wearing armour there is a chance that the attack will be blocked or deflected by your armour and no damage will be taken. The armours defence value is shown in the [Def:x] and the higher the better. Shields also have a chance of reducing the damage taken by a hit. The higher their block value, [Blk:x], the better.
Certain times of the game you will be given the option of resting. This gives you a breather and prepares you for things to come. Your stamina and luck will be replenished during resting.
Use in game help '?': about
Use in game help '?': key bindings
move - [arrow keys] or [numpad]
continuous move - [.] + [dir]
wait - [numpad 5]
fire ranged weapon - [numpad f]
flee - [F]
pickup - [g] or [,]
look - [l] + [dir]
close - [c]
unlock - [u] + [dir]
use magic - [z]
climb up - [<]
climb down - [>]
message history - [ctrl-p]
view inventory - [i]
view equipment - [e]
quit - [Q]
toggle Full Screen - [F1]
This game is based on the book The Warlock Of Firetop Mountain by Ian Livingstone & Steve Jackson (c) 1982.
FreeType library Portions of this software are copyright <2005> The FreeType Project (www.freetype.org). All rights reserved.
Original Author: Corremn (corremn@gmail.com) DemiseRL: https://sites.google.com/site/corremn/
This game uses a version 0.1.4 of the DemiseRL engine.
It uses openGL and the GNU FreeType library for anti-aliased true types fonts (try fullscreen 'F1')