Arcade is a software written in C ++, this one consists of the simulation of an arcade terminal. The goal of the project is to use dynamic loading of libraries containing a game or a graphical API.
- Changing the runtime of the graphics library
- Loading runtime games
Install all graphic libraries
make install
Build The Project
make
- Finish Implementation of Vulkan API
- Use CMake instead of Make for multi-platform compilation
The project is written in C++ and uses SDL2, SFML, NCurses and Vulkan as Graphic API.
The project is composed of an executable who loads the different libraries during the execution of the program
- SDL2
- SFML
- NCurses
- Vulkan
Brice Lang-Nguyen (brice.lang-nguyen@epitech.eu)
Johanne-Franck Ngbokoli (franck.ngbokoli@epitech.eu)
Bastien Guillaumat (bastien.guillaumat@epitech.eu)