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FinalAudition
FinalAudition PublicA complete remake of 2005 demo "Final Audition" by Plastic. After 12 years remade in Unity and now available in VR.
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AABB_Tri.compute
AABB_Tri.compute PublicGPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found here: http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moll…
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LiveCodingFramework
LiveCodingFramework PublicLive Coding Framework used at WeCan 2014 demoscene party. Githubbed for archive purposes only. Made by Michal Szymczyk (misz/plastic)
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LiveScan3D
LiveScan3D PublicForked from MarekKowalski/LiveScan3D
LiveScan3D is a system designed for real time 3D reconstruction using multiple Kinect v2 depth sensors simultaneously at real time speed.
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