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Workarounds for crashes at engine startup
These are likely related to refcounting issues. The change in the SConstruct script fixes a crash that occured somewhere in `bind_get_argument_type` when registering classes and binding methods. Commenting out the `delete`s in destructors fixed a `double free or corruption` crash that occured after the fix described above. Likely related to godotengine/godot-cpp#652, but neither godotengine/godot-cpp#660 or godotengine/godot-cpp#662 seemed to help...
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