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Hello, Is there any way to make the line look more hand-drawn and less straight? like the outline of characters in comics or manga? |
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@eballeste Lines in Malt are pixel-based so you can't control them as if they were vectors like in Freestyle and LineArt. You can, however, drive the line width and color with any shader value (textures, vertex colors, lighting, procedural noise...). You can even post-process the line properties before rendering them in the RenderLayer nodes.
@krigeta That's using pre-1.0 nodes. Here's a basic up to date example for randomizing line width: |
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@eballeste Lines in Malt are pixel-based so you can't control them as if they were vectors like in Freestyle and LineArt.
You can, however, drive the line width and color with any shader value (textures, vertex colors, lighting, procedural noise...). You can even post-process the line properties before rendering them in the RenderLayer nodes.
@krigeta That's using pre-1.0 nodes. Here's a basic up to date example for randomizing line width:
hand_drawn_lines.zip