Data::Currency
version 0.0501
use Data::Currency;
my $price = Data::Currency->new(1.2, 'USD');
print $price; # 1.20 USD
print $price->code; # USD
print $price->format; # FMT_SYMBOL
print $price->as_string; # 1.20 USD
print $price->as_string('FMT_SYMBOL'); # $1.20
print 'Your price in Canadian Dollars is: ';
print $price->convert('CAD')->value;
The Data::Currency module provides basic currency formatting and conversion:
my $price = 1.23;
my $currency = Data::Currency->new($price);
print $currency->convert('CAD')->as_string;
Each Data::Currency object will stringify to the original value except in string
context, where it stringifies to the format specified in format
.
Data::Currency - Container class for currency conversion/formatting
version 0.0501
- Arguments: $price [, $code, $format] || \%options
To create a new Data::Currency object, simply call new
and pass in the
price to be formatted:
my $currency = Data::Currency->new(10.23);
my $currency = Data::Currency->new({
value => 1.23,
code => 'CAD',
format => 'FMT_SYMBOL',
converter_class => 'MyConverterClass'
});
You can also pass in the default currency code and/or currency format to be
used for each instance. If no code or format are supplied, future calls to
as_string
and convert
will use the default format and code values.
You can set the defaults by calling the code/format values as class methods:
Data::Currency->code('USD');
Data::Currency->format('FMT_COMMON');
my $currency = Data::Currency->new(1.23);
print $currency->as_string; # $1.23
my $currency = Data::Currency->new(1.23, 'CAD', 'FMT_STANDARD');
print $currency->as_string; # 1.23 CAD
The following defaults are set when Data::Currency is loaded:
value: 0
code: USD
format: FMT_COMMON
- Arguments: $code
Gets/sets the three letter currency code for the current currency object.
code
dies loudly if code
isn't a valid currency code.
- Arguments: $code
Returns a new Data::Currency object containing the converted value.
If no code
is specified, the current value of code
will be used. If the
currency you are converting to is the same as the current objects currency
code, convert will just return itself.
Remember, convert returns another currency object, so you can chain away:
my $price = Data::Currency->new(1.25, 'USD');
print $price->convert('CAD')->as_string;
convert
dies if code
isn't valid currency code or isn't defined.
- Arguments: $converter_class
Gets/sets the converter class to be used when converting currency numbers.
Data::Currency->converter_class('MyCurrencyConverter');
The converter class can be any class that supports the following method signature:
sub convert {
my ($self, $price, $from, $to) = @_;
return $converted_price;
};
This method dies if the specified class can not be loaded.
- Arguments: $options
Gets/sets the format to be used when as_string
is called. See
Locale::Currency::Format for the available
formatting options.
Returns the currency name for the current objects currency code. If no currency code is set the method will die.
Sames as as_string
.
Returns the current objects value as a formatted currency string.
Returns the value formatted as float using decimal places specified by currency code
Returns the original price value given to new
.
- Arguments: $name
Gets the current class for the specified component name.
my $class = $self->get_component_class('converter_class');
There is no good reason to use this. Use the specific class accessors instead.
- Arguments: $name, $value
Sets the current class for the specified component name.
$self->set_component_class('converter_class', 'MyCurrencyConverter');
This method will croak if the specified class can not be loaded. There is no good reason to use this. Use the specific class accessors instead.
Locale::Currency, Locale::Currency::Format, Finance::Currency::Convert::WebserviceX
Christopher H. Laco <claco _at_ chrislaco.com>, Mariano Wahlmann <dichoso _at_ gmail.com>
This software is copyright (c) 2013 by Christopher H. Laco, Mariano Wahlmann.
This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.