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Greetings, Programs, I'm Baalateja ๐Ÿ‘‹

bkataru
bkataru

I'm a:

  • physics grad with a bent for all things computing
  • generalist/polymath/autodidact in constant pursuit of mastery over the machine at all levels of abstraction
  • big-time fanboy of robust, scalable engineering, and fast execution speeds

I like:

  • physical systems
  • software systems
  • hardware systems

I previously worked on:

  • hacking together methods and tools for computational physics in neutrino phenomenology.
  • building systems and AI for robotics in AgTech and automated precision agriculture.
  • building, maintaining, and improving tools and systems for on-prem IT/network observability.

I'm currently hacking on an intersection of:

  • rust, go, zig, and the ideas behind modern day high performance programming.
  • building low overhead, safe, high performance systems for AI inference, media processing, and computational physics.

I started writing code and tinkering with systems as a hobby over a decade ago, beginning my career as a scripter/modder for the GTA series of video games. If I'm not upto something, I usually spend my time recreationally learning about and hopping between fields such as:

  • quantum information & computing
  • numerical methods & analysis
  • scientific computing
  • data science & data engineering
  • AI/ML/DL/CV/NLP
  • robotics & automation
  • web, mobile, & desktop development
  • classical information/coding theory
  • game development
  • systems engineering
  • IT & network engineering
  • computation theory
  • programming language design & type theory
  • devops & infrastructure design

in no particular order.

Find me tinkering at

Check out The Impulses Project, my love letter to the field of software engineering.


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