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Merge pull request #649 from bitmovin/feature/loading-animation
Loading/Buffer animation
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@import '../variables'; | ||
@import '../mixins'; | ||
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@keyframes #{$prefix}-rotating { | ||
from { | ||
transform: rotate(0deg); | ||
} | ||
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to { | ||
transform: rotate(360deg); | ||
} | ||
} | ||
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.#{$prefix}-ui-loading-icon { | ||
@extend %ui-container; | ||
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background: url('../../assets/skin-super-modern/images/loader.svg') center no-repeat; | ||
cursor: default; | ||
display: none; | ||
height: 2.5em; | ||
outline: none; | ||
width: 2.5em; | ||
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&.#{$prefix}-loading { | ||
animation: #{$prefix}-rotating 3s linear infinite; | ||
display: block; | ||
} | ||
} |
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import { PlayerAPI } from 'bitmovin-player'; | ||
import { UIInstanceManager } from '../uimanager'; | ||
import { Container, ContainerConfig } from './container'; | ||
import { Timeout } from '../timeout'; | ||
import { EventDispatcher, NoArgs, Event } from '../eventdispatcher'; | ||
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export interface LoadingIconConfig extends ContainerConfig { | ||
/** | ||
* Delay in milliseconds after which the buffering overlay will be displayed. Useful to bypass short stalls without | ||
* displaying the overlay. Set to 0 to display the overlay instantly. | ||
* Default: 1000ms (1 second) | ||
*/ | ||
showDelayMs?: number; | ||
} | ||
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export class LoadingIcon extends Container<LoadingIconConfig> { | ||
private isLoading: boolean = false; | ||
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private loadingEvents = { | ||
loadingStartEvent: new EventDispatcher<LoadingIcon, NoArgs>(), | ||
loadingEndEvent: new EventDispatcher<LoadingIcon, NoArgs>(), | ||
}; | ||
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constructor(config: LoadingIconConfig = {}) { | ||
super(config); | ||
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this.config = this.mergeConfig(config, { | ||
cssClass: 'ui-loading-icon', | ||
role: 'icon', | ||
showDelayMs: 1000, | ||
}, this.config); | ||
} | ||
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configure(player: PlayerAPI, uimanager: UIInstanceManager): void { | ||
super.configure(player, uimanager); | ||
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let config = this.getConfig(); | ||
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let overlayShowTimeout = new Timeout(config.showDelayMs, () => { | ||
this.startLoader(); | ||
}); | ||
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let showOverlay = () => { | ||
overlayShowTimeout.start(); | ||
}; | ||
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let hideOverlay = () => { | ||
overlayShowTimeout.clear(); | ||
this.stopLoader(); | ||
}; | ||
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player.on(player.exports.PlayerEvent.StallStarted, showOverlay); | ||
player.on(player.exports.PlayerEvent.StallEnded, hideOverlay); | ||
player.on(player.exports.PlayerEvent.Play, showOverlay); | ||
player.on(player.exports.PlayerEvent.Playing, hideOverlay); | ||
player.on(player.exports.PlayerEvent.Paused, hideOverlay); | ||
player.on(player.exports.PlayerEvent.Seek, showOverlay); | ||
player.on(player.exports.PlayerEvent.Seeked, hideOverlay); | ||
player.on(player.exports.PlayerEvent.TimeShift, showOverlay); | ||
player.on(player.exports.PlayerEvent.TimeShifted, hideOverlay); | ||
player.on(player.exports.PlayerEvent.SourceUnloaded, hideOverlay); | ||
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// Show overlay if player is already stalled at init | ||
if (player.isStalled()) { | ||
this.startLoader(); | ||
} | ||
} | ||
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private startLoader(): void { | ||
if (!this.isLoading) { | ||
this.isLoading = true; | ||
this.onLoadingStartEvent(); | ||
this.getDomElement().addClass(this.prefixCss('loading')); | ||
} | ||
} | ||
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private stopLoader(): void { | ||
if (this.isLoading) { | ||
this.isLoading = false; | ||
this.onLoadingEndEvent(); | ||
this.getDomElement().removeClass(this.prefixCss('loading')); | ||
} | ||
} | ||
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public onLoadingStartEvent(): void { | ||
this.loadingEvents.loadingStartEvent.dispatch(this); | ||
} | ||
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public onLoadingEndEvent(): void { | ||
this.loadingEvents.loadingEndEvent.dispatch(this); | ||
} | ||
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public isSpinning(): boolean { | ||
return this.isLoading; | ||
} | ||
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get loadingStartEvent(): Event<LoadingIcon, NoArgs> { | ||
return this.loadingEvents.loadingStartEvent.getEvent(); | ||
} | ||
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get loadingEndEvent(): Event<LoadingIcon, NoArgs> { | ||
return this.loadingEvents.loadingEndEvent.getEvent(); | ||
} | ||
} |
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