Skip to content

Experimentation with Rust+WASM for making an AI for the game Hobogo.

Notifications You must be signed in to change notification settings

bitmanvs/rust-wasm-for-hobogo

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

1 Commit
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Hobogo

Unfinished experimentation with Rust+WASM for making an AI for the game Hobogo.

The game

Hobogo is a a pencil-and-paper board game played on a 7x7 grid. Each player has a mark (e.g. X and O) and take turns making a move. You can only mark a cell if the eight neighboring cells do not have more enemies than friends. The game is over when all cells have been marked. The player with most marks win.

(don't try to google Hobogo, me and a friend invented it)

The AI

The AI is doing blind Monte Carlo Tree Search for one second.

TODO:

  • Test on iPad
  • Highlight last move by each player
  • Detect player not being able to make a move (add PASS button, or auto-pass)
  • ABC/123 on every side
  • Better colors
  • Non-square board
  • Parametric AI (N number of cycles). Will make it speed up towards endgame?

About

Experimentation with Rust+WASM for making an AI for the game Hobogo.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published