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Add various task types: destroy, defend, clear, occupy, evacuate, refuel #20
Comments
Also add speed and formation configuration of unit performing tasks |
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Forum discussion:
Conclusions for initial design:
Example use:
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Groups will now move through previously captured zones when advancing as described in #20.
Groups will now move through previously captured zones when advancing as described in #20.
Blocked by #83 |
Issue by birgersp
Friday Oct 14, 2016 at 13:47 GMT
Originally opened as jkhoel/dcs-mission-intel#20
Add flexibility to task force class so tasks can include
Destroy
Destroy buildings
Defend
Stay in zone for some time
Clear
Actively take out enemies in zone
Occupy
Same as defend, but large portion of units are idle and won't return enemy fire immidiately. Also consider adding a rule not to fire at enemy units if they are outside of current zone (avoid provocation).
Evacuation
Same as occupy, but retreat to a "safe zone" if attacked (or, if attacked by overwhelming force)
Refuel/rearm
Make units "paralyzed", if attacked, don't return fire until some time has passed. Wait for refueling trucks etc.(?)
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