-
Notifications
You must be signed in to change notification settings - Fork 0
GS Memory
Ian Brown edited this page May 23, 2024
·
1 revision
The GS memory is laid out as follows
Address | Content |
---|---|
0x0 | Display Buffer 640 x 256 32bpp |
0x0A0000 | Frame buffer 1280 * 512 * 16bpp |
0x1E0000 | Frame z-buffer 1280 * 512 PSMZ16 |
0x320000 | Start of texture area, size 0xE0000 |
0x400000 | End of memory |
A progressive scan 640 x 512 * 32 would need to be. This works because we have the same amount of data for textures.
Address | Content |
---|---|
0x0 | Display Buffer 640 x 512 32bpp |
0x140000 | Frame buffer 640 * 512 * 32bpp |
0x280000 | Frame z-buffer 640 * 512 PSMZ16 |
0x320000 | Start of texture area, size 0xE0000 |
0x400000 | End of memory |