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Update welcomePanelItems.lua
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PtaQQ committed Jan 10, 2025
1 parent 8e54652 commit a582394
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2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/welcomePanelItems.lua
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ local welcomePanelItems = {

{
Header = "Balance Update: New Behavior for High/Low Trajectory Weapons",
Text = " \n" .. " \n" .. "Attention, Commanders! The High/Low Trajectory toggle has been removed and is now automated. Both high and low trajectory modes now share the same damage and area of effect (AOE). Previously, high trajectory had higher damage and AOE but a slower fire rate which introduced additional confusion. The system now prioritizes low trajectory, but if there are no suitable low-trajectory targets or if the selected target can't be reached with low trajectory, the system will automatically switch to high trajectory." .. " \n" .. " \n" .. "Affected units: Gauntlet, Agitator, Amputator, Rattlesnake, Persecutor, Eviscerator, Vanguard",
Text = " \n" .. "Attention, Commanders! The High/Low Trajectory toggle has been removed and is now automated. Both high and low trajectory modes now share the same damage and area of effect (AOE). Previously, high trajectory had higher damage and AOE but a slower fire rate which introduced additional confusion. The system now prioritizes low trajectory, but if there are no suitable low-trajectory targets or if the selected target can't be reached with low trajectory, the system will automatically switch to high trajectory." .. " \n" .. " \n" .. "Affected units: Gauntlet, Agitator, Amputator, Rattlesnake, Persecutor, Eviscerator, Vanguard",
},

{
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