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Amazing Physically Based Rendering using the new iOS 10 SceneKit

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PBROrbs-iOS10-SceneKit

Amazing Physically Based Rendering using the new iOS 10 SceneKit

Code for the following blog post

PBRShading

Requires Xcode 8, Swift 3, iOS 10, watchOS 3. Run on devices, not the simulator. Only devices support the Metal rendering API.

Sadly, the Apple Watch does not currently support Metal rendering. Hopefully Apple adds the capability for physical rendering in a future version of watchOS. H/T Stack Overflow question

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Amazing Physically Based Rendering using the new iOS 10 SceneKit

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