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A generator used to generate NET-Architectures for the Tabletop Game Cyberpunk Red

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benjo121ben/Cyberpunk-Red-Net-Arch-generator

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Cyberpunk-Red-Net-Architecture-generator

A generator used to generate NET-Architectures for the Tabletop Game Cyberpunk Red

Requirements

if you have python installed, you can just run this out of the box, no other packages necessary

How to run

Windows

Download the latest windows release here unzip and run net_arch_gen_2.0.exe

Linux and Mac

You will have to download net_arch_gen.py and run it with python by yourself.

Credit

The program was inspired by and is loosely based on MildarAA's NET-Generator, which I decided to completely redo because of the way the branches were printed. And while the prints are still not perfect, I prefer it this way.
My version reuses none of the code, but the input text display is basically a streamlined version of his.

Foot Note

This algorithm does not use the one outlined in the Rulebook, it is slightly tweaked.
I've experienced, that ingame, most architectures aren't even close to 10 floors, so the maximum of 18 is usually way too much. To fix this issue, I opted for the possibility to choose the range of floor sizes and I also increase the chance of branches on higher floor counts, to spread out the floors more. Though huge gauntlets of death are still possible if you so wish.

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A generator used to generate NET-Architectures for the Tabletop Game Cyberpunk Red

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