TrackEditor module for UE4. Use it to create drivable tracks in UE4 editor.
Licensed under MIT license. See LICENSE file in the project root.
- Create drivable tracks in UE4 editor
- You can specify separate meshes for the track base and left/right guard rails
- Multiple collision types
- Clone repository (or extract zip package) to any location in your project's
Source
folder - Add TrackEditor module to
.uproject
file - Add TrackEditor module to your game project
.Target.cs
files - Create blueprint from the TrackEditor actor class
- Put blueprint actor on the scene
- Specify actor's mobility setting to Static
- Specify meshes to be used to build the track
- In the viewport, drag and duplicate spline points to shape the track
Just create an issue and I'll do my best to help.
Pull requests, ideas, questions and any feedback at all are welcome.
Example: v0.2.3f1
0
Introduces breaking changes.2
Major release. Adds new features.3
Minor release. Bug fixes and refactoring.f1
Quick fix.