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TrackEditor

TrackEditor module for UE4. Use it to create drivable tracks in UE4 editor.

Licensed under MIT license. See LICENSE file in the project root.

TrackEditor cover screenshot

Features

  • Create drivable tracks in UE4 editor
  • You can specify separate meshes for the track base and left/right guard rails
  • Multiple collision types

Resources

Quick Start

  • Clone repository (or extract zip package) to any location in your project's Source folder
  • Add TrackEditor module to .uproject file
  • Add TrackEditor module to your game project .Target.cs files
  • Create blueprint from the TrackEditor actor class
  • Put blueprint actor on the scene
  • Specify actor's mobility setting to Static
  • Specify meshes to be used to build the track
  • In the viewport, drag and duplicate spline points to shape the track

Help

Just create an issue and I'll do my best to help.

Contributions

Pull requests, ideas, questions and any feedback at all are welcome.

Versioning

Example: v0.2.3f1

  • 0 Introduces breaking changes.
  • 2 Major release. Adds new features.
  • 3 Minor release. Bug fixes and refactoring.
  • f1 Quick fix.

Semantic Versioning Specification

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Allows creating drivable tracks in the UE4 editor

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