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Using metal mesh shaders in a graphics pipeline to optimize the rendering of 3D meshes by reducing the number of computations required to render objects that are outside the view frustum or have normals facing away from the camera.

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MetalMeshShaders

Using metal mesh shaders in a graphics pipeline to optimize the rendering of 3D meshes by reducing the number of computations required to render objects that are outside the view frustum or have normals facing away from the camera.

RPReplay_Final1679717463.mov

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Using metal mesh shaders in a graphics pipeline to optimize the rendering of 3D meshes by reducing the number of computations required to render objects that are outside the view frustum or have normals facing away from the camera.

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