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Merge pull request #4 from tynidev/master
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Removed Steam client dependency; Added replay name templates; Added option to save replays to specific path;
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Bakkes authored Jul 18, 2019
2 parents 16ad8e5 + 3e8c62e commit 71a2fdf
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24 changes: 24 additions & 0 deletions AutoReplayUploader.sln
Original file line number Diff line number Diff line change
Expand Up @@ -5,13 +5,37 @@ VisualStudioVersion = 15.0.27004.2010
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AutoReplayUploader", "AutoReplayUploader\AutoReplayUploader.vcxproj", "{05D2ABAD-B8F6-4ABA-BE31-EAF8EB557BA5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ConsoleUploader", "ConsoleUploader\ConsoleUploader.vcxproj", "{9EBBEBF6-E373-4725-BF89-1A1AE087BAB6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Uploader", "Uploader\Uploader.vcxproj", "{7C4C5DE3-8223-4BB5-99B3-DD2124C6015E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnitTests", "UnitTests\UnitTests.vcxproj", "{0560EFD2-3FC5-4BE0-B710-108B528257C4}"
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{9EBBEBF6-E373-4725-BF89-1A1AE087BAB6}.Release|x86.Build.0 = Release|Win32
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{0560EFD2-3FC5-4BE0-B710-108B528257C4}.Debug|x86.Build.0 = Debug|Win32
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{0560EFD2-3FC5-4BE0-B710-108B528257C4}.Release|x64.Build.0 = Release|x64
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{0560EFD2-3FC5-4BE0-B710-108B528257C4}.Release|x86.Build.0 = Release|Win32
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HideSolutionNode = FALSE
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22 changes: 16 additions & 6 deletions AutoReplayUploader/AutoReplayUploader.vcxproj
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Expand Up @@ -30,24 +30,27 @@
<Import Project="bakkesmod.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PostBuildEventUseInBuild>true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>C:\Program Files %28x86%29\Steam\steamapps\common\rocketleague\Binaries\Win32\bakkesmod\bakkesmodsdk\include;..\Uploader;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS;</PreprocessorDefinitions>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>BakkesMod.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\Program Files %28x86%29\Steam\steamapps\common\rocketleague\Binaries\Win32\bakkesmod\bakkesmodsdk\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>
</Command>
<Command>python "C:\Users\Tyler\source\repos\bakkes_patchplugin.py" "$(TargetPath)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
Expand All @@ -56,7 +59,14 @@
<ItemGroup>
<ClCompile Include="AutoReplayUploaderPlugin.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="..\autoreplayuploader.set" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Uploader\Uploader.vcxproj">
<Project>{7c4c5de3-8223-4bb5-99b3-dd2124c6015e}</Project>
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</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets" />
</Project>
3 changes: 3 additions & 0 deletions AutoReplayUploader/AutoReplayUploader.vcxproj.filters
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Expand Up @@ -24,4 +24,7 @@
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\autoreplayuploader.set" />
</ItemGroup>
</Project>
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