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Input ports may be declared as abstract GLSL functions #352
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… of various GLSL result handling forms. Currently we support assigning the value to an already-declared variable. In the future, we'll handle return values from function return, out params, and global variables.
… instead of strings.
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Example transition shader below. Note that the functions
channelA
andchannelB
below have no body, so they become input ports. If arguments are passed to them, those values will be injected (by content type) into any shaders routed through that port. That is, the value supplied foruv
will override any injecteduv-coordinate
value requested by shaders via that input port.Screen.Recording.2021-03-12.at.5.19.16.PM.mov
See also related subject matter: