I'm a software developer with a passion for art and graphics programming, currently dabbling with Vulkan and DirectX 12.
Pinned Loading
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HelloVulkan
HelloVulkan Public🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
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SimpleOpenGL
SimpleOpenGL PublicA renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
C++ 6
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Reza_Raytracer
Reza_Raytracer PublicA CPU raytracer that simulates the physics of light rays, incorporating features such as dielectric material, triangle mesh rendering, bounded volume hierarchy, and CPU multithreading.
C++ 1
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RepulsionPak
RepulsionPak PublicA physics-inspired algorithm that packs and deforms shapes to automatically generate mosaic artwork.
C++ 5
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GPU_Curve_Rendering
GPU_Curve_Rendering PublicAn implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.
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