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Adds the complete Camera View feature (#108)
See all commit messages below Fixes the nested camera view locations for activeCameraSettings (#102) * Fixes the nested camera view locations for activeCameraSettings The problem is that the node.transform is not in world coordinates. To accurately represent this we create the transform from the actualy object3D world position, rotation, and scale * Clean up based on feedback * Rebase needed Fix target calculation for Camera settings (#104) Have the Camera Preview pull from the selected node rather than using active camera settings (#101) Adjusting the active Camera settings also affected the main camera's settings and was a bug. Utilizing the camera component on the selected node allowed for the same render without the issue as the active Camera settings aren't necessarily set to active by editing anyway Update the camera component inspector editor to match the UX (#99) Visual restructuring Bug fixes Code clean up Adds a CameraPreview component (#97) This performs a LateRender to a smaller viewport designated by the tracked div element When a camera is selected the div and the render of the camera's view will appear when in edit mode Adds the activeCamera property (#66) Based on this property we set the active camera unless we have a selected data binding as that should take precedence Make TopBar always visible and Add Camera list (#64) Clicking a camera name in the list will set that camera as the active camera in either editing or viewing Add an incremental count to the Camera object to give unique names since creation Revert "Add activeCamera Property to Scene Viewer (#56)" (#61) This reverts commit 98bce138a4bf572b6f25562c458ace8d7ac3f560. Add activeCamera Property to Scene Viewer (#56) State setup seems to appear incorrectly in storybook such that the Camera View is not utlizing the activeCamera unless the store has already been created. This is something that will need to be looked into further. Add Set from current view, button to inspector (#52) Also refactors how we set the object from the current view Fixes the bug where we only support one parent for rotational transform Add basic Inspector Editor for the Camera Component (#49) Change Camera creation mode to View Camera (From current) as in design (#46) Update the CameraComponent to be creatable and selectable (#45) This introduces the ability to set a globally stored active camera which can alter the settings and viewing location of the main camera. These are less cameras themselves than editor and data representations
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