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refactor(core): use "string" for physical name props (#3011)
We realized there is no need to use a strong type (`PhysicalName`) for resource physical names. Eventually users want to be able to either use the default, pass an explicit string for the name or request that the framework generate a name for them, conditionally (or, in the future, unconditionally) to whether the resource is being referenced across environments. To that end, all physical name props have been converted back to `string` and a special token marker `PhysicalName.GENERATE_IF_NEEDED` was introduced which can be used to indicate that physical name will be generated if needed for cross environment references. This change also modifies the protected API provided the `Resource` class: - `physicalName` returns the value that should be passed to the CFN resource - `getResourceNameAttribute(nameAttr)` returns a token that should be exposed as the resource name (e.g. `bucketName`). - `getResourceArnAttribute(arnAttr, components)` returns a token that should bexposed as the resource's ARN (e.g. `bucketArn`). All of these are "environment-sensitive" and will return "the right" value, depending on the resource's poster and configuration.
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Elad Ben-Israel
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Jun 23, 2019
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