First-person magic shooter developed in Unreal Engine
Responsibilities:
Avery Follett:
- Enemy AI
- Auto-aim system
- Character controller and abilities
- Sound implementation
- Intro cinematic, win and loss states
Colton Soneson:
- Custom flick input system from controller
- Spell VFX w/ Niagara system
- Sky shader
Patrick Tennant:
- Environment art
- Hand and wand models
Giancarlo Gioielli:
- Combat design
- AI design
- Narrative design
- Menu design
- Practice range design
David Iooss:
- Project/team management
- Marketing research
Trent Stabler (external):
- Sound design and composition