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Issue created: #287 |
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Closing, see issue #287 |
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Allow a squadron to post BGS objectives to squadron members, and automatically distribute the objectives to all members.
To avoid overloading the
poor minionsvalued squadron operatives, objectives should be organised into missions and each player should be able to opt in to activate a mission. A mission could include a combination of targets. Opting back out should also be possible.The idea is that each mission should be appropriate for a particular type of playstyle - for example mixing combat and trading in a single mission, although possible, should be avoided so a player can pick the missions appropriate to their interests to help achieve the objective.
Question: Do we need the top-level 'Objective' at all? Could we simplify by just having missions containing targets...
BGSTally should then track individual user activity against the published targets within the missions.
Emergency
priority which could highlight the mission in red and display it in the in-game overlay to ALL PLAYERS whether opted in or not.Type
which determines their duration, purpose and target:Recon
(or could beMiscellaneous
as a more general catch-all. Just information gathering.Win War
.Lose War
.Draw War
.Win Election
.Lose Election
.Draw Election
.Boost
- aim is for faction to increase INF %. May have an optional time period or % target.Expand
- special case ofBoost
where the target is to reach 75% and stay there until the expansion goes active (usually 1-2 ticks).Reduce
- aim is for faction to reduce INF %. (Individual objectives for this mission type will typically be to boost other factions in the system). May have an optional time period or % target.Retreat
- special case ofReduce
where the target is to reach less than 2.5% and stay there until the retreat goes active (usually 5-6 ticks).Equalise
- aim is for a faction to equalise INF % with another (to get them into conflict).Win War
may have no specific targets, or it could have BV, CZ, INF targets if there is known opposition or certain settlements must be fought at). Targets are:Mission targets should be eitherThis should be the responsibility of the server to manage.Overall
orPer tick
. IfPer tick
the mission targets reset to zero each tick.Endpoints
/objectives/list
- GET/objectives/enrol
- POST/objectives/unenrol
- POSTDepends on #31
Required for #68
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