This is a project that is designed to create an RPG game using Unicode characters as ASCII art, instead of using raw ASCII. This effectively makes the display ANSI art, rather than ASCII art.
Support for RGB colors is required for the best experience, but a plain terminal should do fine.
A monospaced font supporting a high number of Unicode characters is highly recommended, as that
will allow the maps to render properly.
A QWERTY layout or similar keyboard/keymap is highly recommended for a proper experience A treminal size of 103 cols x 30 lines is recommended for the maps to display correctly.
Note
|
This project was built with Rust version 1.30.0, but should work with any future versions. |
For installation, the following dependencies are required:
-
A working installation of
rust
,rustc
, andcargo
.-
This is supplied either via the
rustup
script available here.-
Or it’s supplied by your package managers for your Linux/Unix distro of choice.
-
(It is highly recommended to unstall
rust
via therustup
script mentioned above.)
-
-
-
git
to fetch this repository
-
Clone the repository:
git clone https://gitlab.com/utf-crawler/utf-crawler.git
-
Move into cloned folder:
cd utf-crawler
-
Build:
cargo install
-
Or for a more manual approach:
-
cargo build --release
-
and move/copy
./target/release
to your$PATH
. -
or add it to your
$PATH
in some form.
-
-
From crates.io
-
Since this project is also on crates.io, the same hosting service used for the dependencies, all you need then is
cargo install utf-crawler
, once you haverust
andcargo
installed.
The binary is called utf-crawler
. That is what’s used to start the program.
In Dungeon |
|
Key |
Action |
|
move left |
|
move down |
|
move right |
|
move up |
In Inventory |
|
|
switch to inventory menu |
|
use selected item |
|
move menu selection down |
|
move menu selection up |
|
switch back to the map |
In Combat |
|
|
standard attack |
|
low-level skill |
|
mid-level skill |
|
high-level skill |
|
guard |