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Fix opengl context leak on vid_restart (causing thread, memory and ot… #4

Fix opengl context leak on vid_restart (causing thread, memory and ot…

Fix opengl context leak on vid_restart (causing thread, memory and ot… #4

Workflow file for this run

name: Build
on:
workflow_dispatch:
push:
branches: master
pull_request:
branches: master
release:
types: [created]
jobs:
vs2022-installer:
name: Build VS 2022 (Installer), ${{ matrix.build_type }}, ${{ matrix.arch }}
runs-on: windows-2022
strategy:
matrix:
build_type: [RelWithDebInfo]
arch: [Win32]
steps:
- uses: actions/checkout@v3
with:
submodules: true
fetch-depth: 0
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.1
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build/actions
- name: Configure CMake
shell: bash
working-directory: ${{github.workspace}}/build/actions
run: cmake $GITHUB_WORKSPACE -A ${{ matrix.arch }} -DBuildPortableVersion=OFF
- name: Build
working-directory: ${{github.workspace}}/build/actions
shell: cmd
run: msbuild /m /p:Configuration=${{ matrix.build_type }} PACKAGE.vcxproj
#- uses: 'actions/upload-artifact@v3'
# with:
# name: Windows Binaries (Installer), ${{ matrix.build_type }}, ${{ matrix.arch }}
# path: ${{github.workspace}}/build/actions/out/${{ matrix.build_type }}/*
- uses: 'actions/upload-artifact@v3'
with:
name: Windows Package (Installer), ${{ matrix.build_type }}, ${{ matrix.arch }}
path: ${{github.workspace}}/build/actions/out/*.exe
# As actions/upload-release-asset seems to demand exact filenames and content types we use a script instead
- name: Upload Release
if: ${{ github.event_name == 'release' && matrix.build_type == 'RelWithDebInfo' }}
uses: actions/github-script@v6
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
script: |
const fs = require('fs').promises;
for ( let filename of await fs.readdir(String.raw`${{github.workspace}}/build/actions/out/`) )
{
if ( filename.endsWith('.exe') )
{
await github.rest.repos.uploadReleaseAsset(
{
owner: context.repo.owner,
repo: context.repo.repo,
release_id: ${{ github.event.release.id }},
name: filename,
data: await fs.readFile( String.raw`${{github.workspace}}/build/actions/out/` + filename )
}
);
}
}
vs2022:
name: Build VS 2022 (Portable), ${{ matrix.build_type }}, ${{ matrix.arch }}
runs-on: windows-2022
strategy:
matrix:
build_type: [Debug, RelWithDebInfo]
arch: [Win32, x64]
steps:
- uses: actions/checkout@v3
with:
submodules: true
fetch-depth: 0
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.1
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build/actions
- name: Configure CMake
shell: bash
working-directory: ${{github.workspace}}/build/actions
run: cmake $GITHUB_WORKSPACE -A ${{ matrix.arch }} -DBuildPortableVersion=ON
- name: Build
working-directory: ${{github.workspace}}/build/actions
shell: cmd
run: msbuild /m /p:Configuration=${{ matrix.build_type }} PACKAGE.vcxproj
#- uses: 'actions/upload-artifact@v3'
# with:
# name: Windows Binaries (Portable), ${{ matrix.build_type }}, ${{ matrix.arch }}
# path: ${{github.workspace}}/build/actions/out/${{ matrix.build_type }}/*
- uses: 'actions/upload-artifact@v3'
if: ${{ matrix.build_type == 'RelWithDebInfo' }}
with:
name: Windows Package (Portable), ${{ matrix.build_type }}, ${{ matrix.arch }}
path: ${{github.workspace}}/build/actions/out/*.zip
# As actions/upload-release-asset seems to demand exact filenames and content types we use a script instead
- name: Upload Release
if: ${{ github.event_name == 'release' && matrix.build_type == 'RelWithDebInfo' }}
uses: actions/github-script@v6
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
script: |
const fs = require('fs').promises;
for ( let filename of await fs.readdir(String.raw`${{github.workspace}}/build/actions/out/`) )
{
if ( filename.endsWith('.zip') )
{
await github.rest.repos.uploadReleaseAsset(
{
owner: context.repo.owner,
repo: context.repo.repo,
release_id: ${{ github.event.release.id }},
name: filename,
data: await fs.readFile( String.raw`${{github.workspace}}/build/actions/out/` + filename )
}
);
}
}
vs2019_xp:
name: Build VS 2019 (Portable - WinXP), ${{ matrix.build_type }}, ${{ matrix.arch }}
runs-on: windows-2019
strategy:
matrix:
build_type: [Debug, RelWithDebInfo]
arch: [Win32]
steps:
- uses: actions/checkout@v3
with:
submodules: true
fetch-depth: 0
- name: Install WinXP Toolset
shell: powershell
run: |
Set-Location "C:\Program Files (x86)\Microsoft Visual Studio\Installer\"
Start-Process -FilePath vs_installer.exe -ArgumentList "modify", "--installPath", "C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise", "--add Microsoft.VisualStudio.Component.WinXP", "--quiet", "--norestart", "--nocache" -Wait -PassThru -WindowStyle Hidden
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.1
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build/actions
- name: Configure CMake
shell: bash
working-directory: ${{github.workspace}}/build/actions
run: cmake $GITHUB_WORKSPACE -A ${{ matrix.arch }} -T v141_xp -DBuildPortableVersion=ON
- name: Build
working-directory: ${{github.workspace}}/build/actions
shell: cmd
run: msbuild /m /p:Configuration=${{ matrix.build_type }} PACKAGE.vcxproj
#- uses: 'actions/upload-artifact@v3'
# with:
# name: Windows Binaries (Portable - WinXP), ${{ matrix.build_type }}, ${{ matrix.arch }}
# path: ${{github.workspace}}/build/actions/out/${{ matrix.build_type }}/*
- uses: 'actions/upload-artifact@v3'
if: ${{ matrix.build_type == 'RelWithDebInfo' }}
with:
name: Windows Package (Portable - WinXP), ${{ matrix.build_type }}, ${{ matrix.arch }}
path: ${{github.workspace}}/build/actions/out/*.zip
# As actions/upload-release-asset seems to demand exact filenames and content types we use a script instead
- name: Upload Release
if: ${{ github.event_name == 'release' && matrix.build_type == 'RelWithDebInfo' }}
uses: actions/github-script@v6
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
script: |
const fs = require('fs').promises;
for ( let filename of await fs.readdir(String.raw`${{github.workspace}}/build/actions/out/`) )
{
if ( filename.endsWith('.zip') )
{
await github.rest.repos.uploadReleaseAsset(
{
owner: context.repo.owner,
repo: context.repo.repo,
release_id: ${{ github.event.release.id }},
name: filename.split('.').slice(0, -1).join('.') + "-winxp.zip",
data: await fs.readFile( String.raw`${{github.workspace}}/build/actions/out/` + filename )
}
);
}
}
macos:
name: Build macOS (${{ matrix.portable }}), ${{ matrix.build_type }}, ${{ matrix.arch }}
runs-on: macos-12
strategy:
matrix:
build_type: [Debug, Release]
portable: [Portable, Non-Portable]
arch: [x86_64]
steps:
- uses: actions/checkout@v3
with:
submodules: true
fetch-depth: 0
- name: Set CMake parameters
id: cmakeargs
shell: bash
run: |
if [ "${{ matrix.portable }}" == "Portable" ]; then
echo 'PORTABLE=-DBuildPortableVersion=ON' >> $GITHUB_OUTPUT
else
echo 'PORTABLE=-DBuildPortableVersion=OFF' >> $GITHUB_OUTPUT
fi
- name: Create Build Environment
run: |
brew install sdl2
mkdir -p ${{github.workspace}}/build/actions
- name: Configure CMake
shell: bash
working-directory: ${{github.workspace}}/build/actions
run: cmake -G "Unix Makefiles" -DUseInternalLibs=ON ${{ steps.cmakeargs.outputs.PORTABLE }} -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} $GITHUB_WORKSPACE
- name: Build
working-directory: ${{github.workspace}}/build/actions
shell: bash
run: make
- name: Package
working-directory: ${{github.workspace}}/build/actions
shell: bash
run: make package
#- uses: 'actions/upload-artifact@v3'
# with:
# name: macOS Binaries (${{ matrix.portable }}), ${{ matrix.build_type }}, ${{ matrix.arch }}
# path: ${{github.workspace}}/build/actions/out/${{ matrix.build_type }}/*
- uses: 'actions/upload-artifact@v3'
if: ${{ matrix.build_type == 'Release' }}
with:
name: macOS Package (${{ matrix.portable }}), ${{ matrix.build_type }}, ${{ matrix.arch }}
path: |
${{github.workspace}}/build/actions/out/*.tar.gz
${{github.workspace}}/build/actions/out/*.dmg
# As actions/upload-release-asset seems to demand exact filenames and content types we use a script instead
- name: Upload Release
if: ${{ github.event_name == 'release' && matrix.build_type == 'Release' }}
uses: actions/github-script@v6
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
script: |
const fs = require('fs').promises;
for ( let filename of await fs.readdir('${{github.workspace}}/build/actions/out/') )
{
if ( filename.endsWith('.tar.gz') || filename.endsWith('.dmg') )
{
await github.rest.repos.uploadReleaseAsset(
{
owner: context.repo.owner,
repo: context.repo.repo,
release_id: ${{ github.event.release.id }},
name: filename,
data: await fs.readFile( "${{github.workspace}}/build/actions/out/" + filename )
}
);
}
}
linux:
name: Build Linux (${{ matrix.portable }} - ${{ matrix.container_image }}), ${{ matrix.build_type }}
runs-on: ubuntu-22.04
strategy:
matrix:
container_image: ["ubuntu:16.04", "i386/ubuntu:16.04"]
build_type: [Debug, Release]
portable: [Portable, Non-Portable]
steps:
- uses: actions/checkout@v3
with:
submodules: true
fetch-depth: 0
- name: Determine parameters
id: parameters
shell: bash
run: |
if [ "${{ matrix.portable }}" == "Portable" ]; then
OPTIONS="-DUseInternalLibs=ON -DBuildPortableVersion=ON"
else
OPTIONS="-DUseInternalLibs=OFF -DBuildPortableVersion=OFF"
fi
[[ "${{ matrix.container_image}}" == i386* ]] && OPTIONS="$OPTIONS -DSystemProcessor=i386"
echo "OPTIONS=$OPTIONS" >> $GITHUB_OUTPUT
BINARTIFACTNAME=$(echo "Linux Binaries (${{ matrix.portable }} - ${{ matrix.container_image }}), ${{ matrix.build_type }}" | tr ":/" "-")
echo "BINARTIFACTNAME=$BINARTIFACTNAME" >> $GITHUB_OUTPUT
PKGARTIFACTNAME=$(echo "Linux Package (${{ matrix.portable }} - ${{ matrix.container_image }}), ${{ matrix.build_type }}" | tr ":/" "-")
echo "PKGARTIFACTNAME=$PKGARTIFACTNAME" >> $GITHUB_OUTPUT
- name: Create Build Environment
run: |
podman pull docker.io/${{ matrix.container_image }}
podman run --name buildenv -v ${{github.workspace}}:/jk2mv -td docker.io/${{ matrix.container_image }} /bin/bash
podman exec buildenv apt-get update
podman exec buildenv apt-get install -y git zip wget libfuse2 build-essential libsdl2-dev libgl1-mesa-dev libopenal-dev libjpeg-dev libpng-dev libminizip-dev cmake rpm
mkdir -p ${{github.workspace}}/build/actions
- name: Configure CMake
shell: bash
run: podman exec -w /jk2mv/build/actions buildenv cmake -G "Unix Makefiles" ${{ steps.parameters.outputs.OPTIONS }} -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} /jk2mv
- name: Build
shell: bash
run: podman exec -w /jk2mv/build/actions buildenv make
- name: Package
shell: bash
run: podman exec -w /jk2mv/build/actions buildenv make package
#- uses: 'actions/upload-artifact@v3'
# with:
# name: ${{ steps.parameters.outputs.BINARTIFACTNAME }}
# path: ${{github.workspace}}/build/actions/out/${{ matrix.build_type }}/*
- uses: 'actions/upload-artifact@v3'
if: ${{ matrix.build_type == 'Release' }}
with:
name: ${{ steps.parameters.outputs.PKGARTIFACTNAME }}
path: |
${{github.workspace}}/build/actions/out/*.tar.gz
${{github.workspace}}/build/actions/out/*.deb
${{github.workspace}}/build/actions/out/*.rpm
# As actions/upload-release-asset seems to demand exact filenames and content types we use a script instead
- name: Upload Release
if: ${{ github.event_name == 'release' && matrix.build_type == 'Release' }}
uses: actions/github-script@v6
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
script: |
const fs = require('fs').promises;
for ( let filename of await fs.readdir('${{github.workspace}}/build/actions/out/') )
{
if ( filename.endsWith('.tar.gz') || filename.endsWith('.deb') || filename.endsWith('.rpm') )
{
await github.rest.repos.uploadReleaseAsset(
{
owner: context.repo.owner,
repo: context.repo.repo,
release_id: ${{ github.event.release.id }},
name: filename,
data: await fs.readFile( "${{github.workspace}}/build/actions/out/" + filename )
}
);
}
}