Improve camera smoothing when crouching #428
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Inspired by redeclipse/base#1326.
Asymptoptic (ease-out) smoothing is now used instead of linear interpolation. This kind of smoothing is often used for camera crouching animations in modern FPS games.
Since the crouch animation speed affects game balance, it's been tuned to take roughly the same duration as before.
Preview
Before
ac-crouch-before.mp4
After
ac-crouch-after.mp4