forked from googleforgames/agones
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
GameServerAllocation to sort Priorities by Allocated Capacity (google…
…forgames#3282) * Updates GameServerAllocation to sort by Allocated Capacity when sorting by Priorities. Removes a duplicate import of k8s.io/apimachinery/pkg/api/validation. Adds in a SortKey for GameServerAllocation Priorities to differentiate between requests with different priorities and / or scheduling during ListenAndAllocate. * New hashstructure vendor and generate files * Minor changing variable from pointer to uint64
- Loading branch information
Showing
15 changed files
with
2,719 additions
and
1,827 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.