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If you want to fix this and submit a PR. The issue is this line in InventoryInstance.cs
publicIItemEntryReadOnlyAddEntry(IItemEntryReadOnlyentry){if(entry==null)returnnull;// Unique items and items without existing quantities can be added directlyif(entry.Definition.Unique||!Has(entry.Definition)){// ### as IItemEntry ### is causing the issueAddEntry(entryasIItemEntry);entry.UpdateTimeLogs();returnentry;}returnAdd(entry.Definition,entry.Quantity);
It needs to handle read only implementations separate from live item entry instances. A test should be included.
publicIItemEntryReadOnlyAddEntry(IItemEntryReadOnlyentry){if(entry==null)returnnull;// Unique items and items without existing quantities can be added directlyif((entry.Definition.Unique||!Has(entry.Definition))&&entryisIItemEntry){AddEntry(entryasIItemEntry);entry.UpdateTimeLogs();returnentry;}returnAdd(entry.Definition,entry.Quantity);
Error log.
NullReferenceException: Object reference not set to an instance of an object
CleverCrow.Fluid.ElasticInventory.InventoryInstance.AddEntry (CleverCrow.Fluid.ElasticInventory.IItemEntry entry) (at ./Library/PackageCache/com.fluid.elastic-inventory@1.0.1/Runtime/Inventory/InventoryInstance.cs:72)
CleverCrow.Fluid.ElasticInventory.InventoryInstance.AddEntry (CleverCrow.Fluid.ElasticInventory.IItemEntryReadOnly entry) (at ./Library/PackageCache/com.fluid.elastic-inventory@1.0.1/Runtime/Inventory/InventoryInstance.cs:63)
CleverCrow.SpacePirateRebellion.Exploration.SkillChallengeDefinition.OnActivate (CleverCrow.SpacePirateRebellion.Exploration.ITileRuntime tile, CleverCrow.SpacePirateRebellion.Exploration.IPlayerExploration target) (at Assets/Game/Scripts/Exploration/Tiles/SkillChallengeDefinition.cs:111)
CleverCrow.SpacePirateRebellion.Exploration.TileDefinitionBase.Activate (CleverCrow.SpacePirateRebellion.Exploration.ITileRuntime tile, CleverCrow.SpacePirateRebellion.Exploration.IPlayerExploration target) (at Assets/Game/Scripts/Exploration/Tiles/TileDefinitionBase.cs:15)
CleverCrow.SpacePirateRebellion.Exploration.TileRuntime.Activate (CleverCrow.SpacePirateRebellion.Exploration.IPlayerExploration player) (at Assets/Game/Scripts/Exploration/Tiles/TileRuntime.cs:21)
CleverCrow.SpacePirateRebellion.Exploration.ExplorationController+<PlayLoop>d__16.MoveNext () (at Assets/Game/Scripts/Exploration/ExplorationController.cs:69)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <6b66e7caaeb045048a0fbc11f111e6fa>:0)
The text was updated successfully, but these errors were encountered:
# [2.0.0](v1.0.1...v2.0.0) (2025-01-11)
### Bug Fixes
* **id repair:** null and empty string IDs are now repaired ([489ec64](489ec64))
* **inventory add:** no longer crashes when read only items are added ([afb6b44](afb6b44)), closes [#17](#17)
* **inventory.getall<t>():** no longer crashes when used with a custom item entry type ([c8678b0](c8678b0)), closes [#20](#20)
* **semantic-release:** was not picking up the main branch ([7124ae0](7124ae0))
### Features
* **inventory window:** categories now live display in the item table ([53193c4](53193c4)), closes [#21](#21)
* **item definitions:** display name must now be implemented on all ItemDefinitionBase classes ([56e69c2](56e69c2))
### BREAKING CHANGES
* **item definitions:** Find all classes that inherit ItemDefinitionBase and add `[SerializeField] string
_displayName; public override string DisplayName => _displayName;`. To fix the error that your
classes do not implement the display name get accessor.
Calling a script like this with ItemEntryData causes an error when adding an item.
The quick workaround is as follows for now.
If you want to fix this and submit a PR. The issue is this line in
InventoryInstance.cs
It needs to handle read only implementations separate from live item entry instances. A test should be included.
Error log.
The text was updated successfully, but these errors were encountered: