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LightWave 3D Modeler LScript. Saves the current object with incremental backups.
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artstorm/saveincbak
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-------------------------------------------------------------------------------- SaveIncBak - README SaveIncBak saves objects with incremental backups. Website: http://www.artstorm.net/plugins/saveincbak/ Project: http://code.google.com/p/js-lscripts/ Feeds: http://code.google.com/p/js-lscripts/feeds Contents: * Installation * Usage * Source Code * Changelog * Credits -------------------------------------------------------------------------------- Installation General installation steps: * Copy the JS_SymmXMirror.lsc to LightWave's plug-in folder. * If "Autoscan Plugins" is enabled, just restart LightWave and it's installed. * Else locate the "Add Plugins" button in LightWave and add it manually. * Copy the JS_SaveIncBak.lsc to LightWave's plug-in folder. * If "Autoscan Plugins" is enabled, just restart LightWave and it's installed. * Else locate the "Add Plugins" button in LightWave and add it manually. My advise is map the tool to a keyboard shortcut in modeler. Then all you have to do is press selected key combination each time you want to save the object with the old version stored as a backup. -------------------------------------------------------------------------------- Usage SaveIncBak creates a new folder in the same folder that the object is stored called objectName_backup. Each time the plugin is executed it moves the last saved version of the current object into the backup folder naming it objectName_v000.lwo where 000 is the current version number, which increments on each save. When the last saved object has been moved into the backup folder the current version in modeler gets saved as the latest original objectName.lwo file. -------------------------------------------------------------------------------- Source Code Download the source code: http://code.google.com/p/js-lightwave-lscripts/source/checkout You can check out the latest trunk or any previous tagged version via svn or explore the repository directly in your browser. Note that the default checkout path includes all my available LScripts, you might want to browse the repository first to get the path to the specific script's trunk or tag to download if you don't want to get them all. -------------------------------------------------------------------------------- Changelog * v1.1 - 29 Jun 2008: * Update to make the plugin work correctly on the Mac platform. * Shortened the internal name to JS_SaveIncBak. * v1.0 - 27 Jun 2008: * Release of version 1.0. -------------------------------------------------------------------------------- Credits Johan Steen, http://www.artstorm.net/ * Original author
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LightWave 3D Modeler LScript. Saves the current object with incremental backups.