Releases: arocull/BoneJuice
BoneJuice v1.0.0
This release only supports Blender 4.2 (and hopefully beyond), due to Blender's new extension system.
This is mostly untested, but should properly register for Blender.
Changelog:
- Removed Luchadores tooling (it was a submodule that's particularly irrelevant)
- Removed "Batch Render Animations" (it was never going to be finished)
BoneJuice v0.1.0
Last version compatible with Blender 4.1. Potentially compatible with older versions, not sure.
Added "Bake All Actions" operator, which bakes all actions on a given armature.
BoneJuice v0.0.13
- Removed "Mark Bone Side" operator (use the built-in 'Batch Rename' or 'Auto-Name' instead)
- Added "Bake All Actions" operator. This tool bakes all scene actions onto the active armature, with some minor tweaks
- Due to having to iterate over all actions, this tool is limited by the fact it cannot clear constraints or parents while it works
- Bake duration is determined by each action's manually-set length
- Reorganized some operators to more relevant menus
BoneJuice v0.0.11
Confirmed support for Blender 3.6
- Connect Bones (
Armature > BoneJuice > Connect Bones
) tool for quickly cleaning up imported rigs - Reduce Rig tool for reducing a rigify rig into just a deformable skeleton
- Use custom
bj
namespace for consistency (if you have scripts that use existing operators, you'll have to fix them) - "Experimental" tools option to wall-off unstable tools like Batch Render Animations
BoneJuice v0.0.9
Added Flip IK Limits operator! This tool allows for easier mirroring of rigs while working with basic IK. View README for documentation.
Removed Bulk Set Rotation Mode operator, as Blender has a much more efficient and effective built-in for the same thing.
Confirmed support for Blender 3.3
BoneJuice v0.0.8
New Bone Circle tool, see the doc.
This version supports Blender 3.2 and the 3.3 Beta--I'm sure it's compatible with other versions, those are just the ones I tested it on.
BoneJuice v0.0.7
New tools!
- Select End Bones - Selects the bones at the bottom of the hierarchy of the given bones
- Add Leaf Bones - Creates leaf bones at the end of selected bones, to maximize armature compatibility between programs
See them in use here.
BoneJuice v0.0.6
New Merge Vertex Groups tool for doing arithmetic with vertex weights. Documentation here.
Work-in-progress tool for batch rendering NLA tracks. This feature is a little unstable so use with caution!
Reorganized some files internally.
BoneJuice v0.0.5
New operators to bulk-set the rotation modes of pose bones, and offset rotations of multiple selected pose bones at once.
BoneJuice v0.0.4
Update Clean and Combine to support curves. Update dependencies to Blender 3.0