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Merge pull request #28 from tong/update-projects
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Press keyboard `1`, `2`, `3` to change the animation action |
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Hold keyboard `W`, `S` to blend between animations |
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- Hand object is parented to armature bone | ||
- Sword is parented to Hand object | ||
- Press `X` to swap weapons |
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Use instancing for fast rendering of linked object duplicates. | ||
https://github.com/armory3d/armory/wiki/instancing |
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Check console. | ||
https://github.com/armory3d/armory/wiki/js |
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Check console. | ||
https://github.com/armory3d/armory/wiki/js |
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Open DebugConsole to enable/disable debug drawing |
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https://armory3d.org/api/iron/system/Ease.html |
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package arm; | ||
|
||
import iron.system.Tween; | ||
#if arm_debug | ||
import armory.trait.internal.DebugDraw; | ||
#end | ||
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class TweenTest extends iron.Trait { | ||
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@prop var ease : Int = 0; | ||
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public function new() { | ||
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super(); | ||
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#if arm_debug | ||
//DebugDraw.notifyOnRender( draw -> draw.bounds( object.transform) ); | ||
#end | ||
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notifyOnInit(tweenUp); | ||
} | ||
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function tweenUp() { | ||
doTween( 15, tweenDown ); | ||
} | ||
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function tweenDown() { | ||
doTween( -15, tweenUp ); | ||
} | ||
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function doTween( z : Float, onDone : Void->Void ) { | ||
Tween.to({ | ||
target: object.transform.loc, | ||
props: { z: z }, | ||
duration: 2.0, | ||
delay: 0.5, | ||
tick: object.transform.buildMatrix, | ||
ease: ease, | ||
done: onDone | ||
}); | ||
} | ||
} |
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Loads a json file from the `Bundled/` directory. |
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https://armory3d.org/api/kha/Storage.html |
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https://github.com/armory3d/armory/wiki/reference#write-json |
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{"name":"untitled","x":0,"y":0,"width":1280,"height":720,"elements":[{"id":2,"type":6,"name":"SSR","event":"","x":40,"y":290,"width":150,"height":44,"rotation":0,"text":"SSR","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":3,"type":6,"name":"SSAO","event":"","x":40,"y":340,"width":150,"height":44,"rotation":0,"text":"SSAO","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":4,"type":6,"name":"Fullscreen","event":"","x":40,"y":90,"width":191,"height":44,"rotation":0,"text":"Fullscreen","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":6,"type":6,"name":"Bloom","event":"","x":40,"y":240,"width":150,"height":44,"rotation":0,"text":"Bloom","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":7,"type":6,"name":"MotionBlur","event":"","x":40,"y":190,"width":177,"height":44,"rotation":0,"text":"Motion Blur","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":8,"type":8,"name":"Shadows","event":"","x":40,"y":140,"width":150,"height":44,"rotation":0,"text":"High;Medium;Low","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":9,"type":10,"name":"ViewDistance","event":"","x":40,"y":390,"width":250,"height":44,"rotation":0,"text":"View Distance","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":10,"type":10,"name":"FoV","event":"","x":40,"y":440,"width":250,"height":44,"rotation":0,"text":"FoV","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":11,"type":0,"name":"Title","event":"","x":20,"y":20,"width":377,"height":44,"rotation":0,"text":"Graphics Settings","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":12,"type":0,"name":"ShadowsTitle","event":"","x":180,"y":140,"width":184,"height":28,"rotation":0,"text":"Shadows","asset":"","color":-6381922,"anchor":0,"parent":null,"children":[],"visible":true},{"id":13,"type":2,"name":"Apply","event":"apply_settings","x":40,"y":490,"width":150,"height":44,"rotation":0,"text":"Apply","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true}],"assets":[]} | ||
{"name":"untitled","x":0,"y":0,"width":1280,"height":720,"elements":[{"id":2,"type":6,"name":"SSR","event":"","x":40,"y":300,"width":150,"height":34,"rotation":0,"text":"SSR","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":3,"type":6,"name":"SSAO","event":"","x":40,"y":340,"width":150,"height":44,"rotation":0,"text":"SSAO","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":4,"type":6,"name":"Fullscreen","event":"","x":40,"y":90,"width":191,"height":24,"rotation":0,"text":"Fullscreen","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":6,"type":6,"name":"Bloom","event":"","x":40,"y":240,"width":150,"height":44,"rotation":0,"text":"Bloom","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":7,"type":6,"name":"MotionBlur","event":"","x":40,"y":190,"width":177,"height":44,"rotation":0,"text":"Motion Blur","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":8,"type":8,"name":"Shadows","event":"","x":40,"y":160,"width":80,"height":20,"rotation":0,"text":"High;Medium;Low","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":9,"type":10,"name":"ViewDistance","event":"","x":40,"y":390,"width":250,"height":44,"rotation":0,"text":"View Distance","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":10,"type":10,"name":"FoV","event":"","x":40,"y":440,"width":250,"height":40,"rotation":0,"text":"FoV","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":11,"type":0,"name":"Title","event":"","x":20,"y":20,"width":260,"height":32,"rotation":0,"text":"Graphics Settings","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":12,"type":0,"name":"ShadowsTitle","event":"","x":180,"y":140,"width":184,"height":20,"rotation":0,"text":"Shadows","asset":"","color":-6381922,"anchor":0,"parent":null,"children":[],"visible":true},{"id":13,"type":2,"name":"Apply","event":"apply_settings","x":40,"y":480,"width":80,"height":30,"rotation":0,"text":"Apply","asset":"","color":-1,"anchor":0,"parent":null,"children":[],"visible":true}],"assets":[],"theme":"Default Light"} |
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https://armory3d.org/api/armory/data/Config.html |
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Click to lock mouse, press ESC to unlock mouse. | ||
https://armory3d.org/api/iron/system/Mouse.html |
13 changes: 7 additions & 6 deletions
13
mouse_lock/Sources/arm/LockTrait.hx → input_mouselock/Sources/arm/LockTrait.hx
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#### Enable instancing | ||
|
||
- Select object and set `Properties - Object - Armory Props - Instanced Children` property | ||
- Create linked duplicates and parent them to object being instanced | ||
|
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https://github.com/armory3d/armory/wiki/instancing |
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https://github.com/armory3d/armory/wiki/screen-effects#volumetric-fog |
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https://github.com/armory3d/armory/wiki/multiuser#linked-proxy |
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LOD (level of detail) can be decreased as the model moves away from the viewer. |
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- Keyboard `C` NodeTreeA calls NodeTreeB, NodeTreeB sets current time to global object property | ||
- Keyboard `V` NodeTreeA prints value of global object property | ||
- Check console output |
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package arm; | ||
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import armory.system.Event; | ||
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class SendEvent extends iron.Trait { | ||
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public function new() { | ||
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super(); | ||
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var mouse = iron.system.Input.getMouse(); | ||
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notifyOnUpdate(function() { | ||
if (mouse.started("left")) { | ||
Event.send("my_event"); | ||
} | ||
}); | ||
} | ||
} |
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package arm; | ||
|
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import iron.Trait; | ||
import iron.math.Vec2; | ||
import iron.system.Input; | ||
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using kha.graphics2.GraphicsExtension; | ||
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@:access(iron.system.Gamepad) | ||
class VirtualGamepad extends Trait { | ||
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@prop public var gamepad : Int = 0; | ||
@prop public var radius : Int = 100; | ||
@prop public var offset : Int = 45; | ||
@prop public var sizeRatio : Float = 2.2; | ||
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public var colorA : kha.Color = 0xff888888; | ||
public var colorB : kha.Color = 0xffcf2b43; | ||
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var leftPadX = 0; | ||
var leftPadY = 0; | ||
var rightPadX = 0; | ||
var rightPadY = 0; | ||
var leftStickX = 0; | ||
var leftStickY = 0; | ||
var rightStickX = 0; | ||
var rightStickY = 0; | ||
// var leftStickXLast = 0; | ||
// var leftStickYLast = 0; | ||
// var rightStickXLast = 0; | ||
// var rightStickYLast = 0; | ||
var leftLocked = false; | ||
var rightLocked = false; | ||
var gamepad_ : Gamepad; | ||
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public function new() { | ||
super(); | ||
notifyOnInit(function() { | ||
gamepad_ = Input.getGamepad( gamepad ); | ||
notifyOnUpdate(update); | ||
notifyOnRender2D(render2D); | ||
}); | ||
} | ||
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function update() { | ||
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var r = radius; | ||
var o = offset; | ||
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leftPadX = r + o; | ||
rightPadX = iron.App.w() - r - o; | ||
leftPadY = rightPadY = iron.App.h() - r - o; | ||
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final mouse = Input.getMouse(); | ||
if (mouse.started() ) { | ||
leftLocked = Vec2.distancef(mouse.x, mouse.y, leftPadX, leftPadY) <= r; | ||
} else if (mouse.released()) { | ||
leftLocked = false; | ||
} | ||
if (leftLocked) { | ||
leftStickX = Std.int(mouse.x - leftPadX); | ||
leftStickY = Std.int(mouse.y - leftPadY); | ||
if (Math.sqrt(leftStickX * leftStickX + leftStickY * leftStickY) > r) { | ||
leftStickX = Std.int(r * (leftStickX / Math.sqrt(leftStickX * leftStickX + leftStickY * leftStickY))); | ||
leftStickY = Std.int(r * (leftStickY / Math.sqrt(leftStickX * leftStickX + leftStickY * leftStickY))); | ||
} | ||
} else { | ||
leftStickX = leftStickY = 0; | ||
} | ||
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if (mouse.started() ) { | ||
rightLocked = Vec2.distancef(mouse.x, mouse.y, rightPadX, rightPadY) <= r; | ||
} else if (mouse.released()) { | ||
rightLocked = false; | ||
} | ||
if (rightLocked) { | ||
rightStickX = Std.int(mouse.x - rightPadX); | ||
rightStickY = Std.int(mouse.y - rightPadY); | ||
if (Math.sqrt(rightStickX * rightStickX + rightStickY * rightStickY) > r) { | ||
rightStickX = Std.int(r * (rightStickX / Math.sqrt(rightStickX * rightStickX + rightStickY * rightStickY))); | ||
rightStickY = Std.int(r * (rightStickY / Math.sqrt(rightStickX * rightStickX + rightStickY * rightStickY))); | ||
} | ||
} | ||
else { | ||
rightStickX = rightStickY = 0; | ||
} | ||
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gamepad_.axisListener(0, leftStickX / r); | ||
gamepad_.axisListener(1, leftStickY / r); | ||
gamepad_.axisListener(2, rightStickY / r); | ||
gamepad_.axisListener(3, rightStickX / r); | ||
|
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// leftStickXLast = leftStickX; | ||
// leftStickYLast = leftStickY; | ||
// rightStickXLast = rightStickX; | ||
// rightStickYLast = rightStickY; | ||
} | ||
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function render2D(g: kha.graphics2.Graphics) { | ||
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var r = radius; | ||
var r2 = Std.int(r / sizeRatio); | ||
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g.color = colorA; | ||
g.fillCircle(leftPadX, leftPadY, r); | ||
g.fillCircle(rightPadX, rightPadY, r); | ||
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g.color = colorB; | ||
g.fillCircle(leftPadX + leftStickX, leftPadY + leftStickY, r2); | ||
g.fillCircle(rightPadX + rightStickX, rightPadY + rightStickY, r2); | ||
} | ||
} |
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Press keyboard A, D to rotate object |
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Press keyboard `↓` `↑` to scale object |
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Keyboard `WASD` to translate object |
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#### Keyboard | ||
- `1` to pause trait | ||
- `2` to resume trait |
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#### Keyboard | ||
- `1` to drop all objects from other scene into current | ||
- `2` to remove current scene and switch to Scene3 |
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Check console |
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- Press 1, 2 or 3 |
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https://github.com/armory3d/armory/wiki/materials#displacement |
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https://github.com/armory3d/armory/wiki/materials#material-parameters |
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