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Merge pull request #51 from MoritzBrueckner/depth-texture-example
Add depth texture example
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Wall with a material that's reading from a depth texture, which is copied from the depth buffer before drawing the wall as the last object in the scene. | ||
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#### To use this in your own projects: | ||
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1. Enable `Material Properties > Armory Props > Read Depth` | ||
2. Make sure `Render Properties > Armory Render Path > Renderer > Depth Texture` is set to `Auto` or `On` | ||
3. Add a `Shader Data` node with a uniform sampler2D with the name `depthtex` and separate the x value from the color output | ||
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Note that the depth values depend on the camera far/near values! Also the compositor needs to be enabled on forward render path in order to work. |
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