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Remove CheckError call inside gl.Begin
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arkypita committed Jul 4, 2024
1 parent 863da64 commit 01909dc
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Showing 3 changed files with 2 additions and 3 deletions.
2 changes: 1 addition & 1 deletion LaserGRBL/AssemblyInfo.cs
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Expand Up @@ -31,5 +31,5 @@
// È possibile specificare tutti i valori oppure impostare valori predefiniti per i numeri relativi alla revisione e alla build
// utilizzando l'asterisco (*) come descritto di seguito:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion ("7.9.0")]
[assembly: AssemblyVersion ("7.10.0")]
[assembly: NeutralResourcesLanguage("en")]
1 change: 0 additions & 1 deletion LaserGRBL/Obj3D/Objects3D.cs
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Expand Up @@ -45,7 +45,6 @@ public void Begin(OpenGL gl, float lineWidth, int stipple = 0)
UserControls.GrblPanel3D.CheckError(gl, "EnableLineStipple");
}
gl.Begin(OpenGL.GL_LINES);
UserControls.GrblPanel3D.CheckError(gl, "Lines");
}

public void End(OpenGL gl)
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2 changes: 1 addition & 1 deletion setup.iss
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Expand Up @@ -2,7 +2,7 @@
; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!

#define MyAppName "LaserGRBL"
#define MyAppVersion "7.9.0"
#define MyAppVersion "7.10.0"
#define MyAppVersionName "Rhydon"
#define MyAppPublisher "LaserGRBL"
#define MyAppURL "https://lasergrbl.com"
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