A fabric mod scaling difficulty on number of death like Demon's Soul.
When a player dies, the mod increases the difficulty.
After 12 hours, if no one has died, or if you killed a boss, the difficulty is reset to the previous stage. If you were at 8 deaths, the mod will forget 3 deaths, and you will now be at 5 deaths.
Check the wiki to understand how the mod works. It has a lot of features including:
- penalizing player who dies every 5 seconds
- scoped difficulty (one global and one per player)
- increasing difficulty automatically if the game is too simple
- decreasing difficulty if players didn't die
The mod adds one command: /difficultydeathscaler
(or /dds
)
/difficultydeathscaler global get
gives the current global difficulty (or/ddsg
)/difficultydeathscaler global set [number of death]
sets the number of death in global difficulty (player must be OP)/difficultydeathscaler player [selector] get
gives the current player difficulty targeted by the selector/difficultydeathscaler player [selector] set [number of death]
sets the number of death in player difficulty targeted by the selector (player must be OP)