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Fast integer compression in C using the StreamVByte codec

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streamvbyte

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StreamVByte is a new integer compression technique that applies SIMD instructions (vectorization) to Google's Group Varint approach. The net result is faster than other byte-oriented compression techniques.

The approach is patent-free, the code is available under the Apache License.

It includes fast differential coding.

It assumes a recent Intel processor (e.g., haswell or better) or an ARM processor with NEON instructions (which is almost all of them).

The code should build using most standard-compliant C99 compilers. The provided makefile expects a Linux-like system.

This library is used by UpscaleDB, the Tantivy search engine and by the Trinity Information Retrieval framework.

Usage:

  make
  ./unit

See example.c for an example.

Short code sample:

// suppose that datain is an array of uint32_t integers
size_t compsize = streamvbyte_encode(datain, N, compressedbuffer); // encoding
// here the result is stored in compressedbuffer using compsize bytes
streamvbyte_decode(compressedbuffer, recovdata, N); // decoding (fast)

If the values are sorted, then it might be preferable to use differential coding:

// suppose that datain is an array of uint32_t integers
size_t compsize = streamvbyte_delta_encode(datain, N, compressedbuffer,0); // encoding
// here the result is stored in compressedbuffer using compsize bytes
streamvbyte_delta_decode(compressedbuffer, recovdata, N,0); // decoding (fast)

You have to know how many integers were coded when you decompress. You can store this information along with the compressed stream.

Installation

You can install the library (as a dynamic library) on your machine if you have root access:

  sudo make install

To uninstall, simply type:

  sudo make uninstall

It is recommended that you try make dyntest before proceeding.

Benchmarking

You can try to benchmark the decoding speed in this manner:

  make decode_perf
  ./decode_perf

Make sure to run make test before, as a sanity test.

Technical posts

Generating the shuffling masks

The code relies on "magical" shuffling masks to quicly reorder bytes. Most users and programmers do not need to worry about them, but if you need to regenerate them, you can do so as follows:

 make shuffle_tables
 ./shuffle_tables

Stream VByte in other languages

Format Specification

We specify the format as follows.

We do not store how many integers (count) are compressed in the compressed data per se. If you want to store the data stream (e.g., to disk), you need to add this information. It is intentionally left out because, in applications, it is often the case that there are better ways to store this count.

There are two streams:

  • The data starts with an array of "control bytes". There are (count + 3) / 4 of them.
  • Following the array of control bytes, there are data bytes.

We can interpret the control bytes as a sequence of 2-bit words. The first 2-bit word is made of the least significant 2 bits in the first byte, and so forth. There are four 2-bit words written in each byte.

Starting from the first 2-bit word, we have corresponding sequence in the data bytes, written in sequence from the beginning:

  • When the 2-bit word is 00, there is a single data byte.
  • When the 2-bit words is 01, there are two data bytes.
  • When the 2-bit words is 10, there are three data bytes.
  • When the 2-bit words is 11, there are four data bytes.

The data bytes are stored using a little-endian encoding.

Consider the following example:

control bytes: [0x40 0x55 ... ]
data bytes: [0x00 0x64 0xc8 0x2c 0x01 0x90  0x01 0xf4 0x01 0x58 0x02 0xbc 0x02 ...]

The first control byte is 0x40 or the four 2-bit words : 00 00 00 01. The second control byte is 0x55 or the four 2-bit words : 01 01 01 01. Thus the first three values are given by the first three bytes: 0x00, 0x64, 0xc8 (or 0, 100, 200 in base 10). The five next values are stored using two bytes each: 0x2c 0x01, 0x90 0x01, 0xf4 0x01, 0x58 0x02, 0xbc 0x02. As little endian integers, these are to be interpreted as 300, 400, 500, 600, 700.

Thus, to recap, the sequence of integers (0,100,200,300,400,500,600,700) gets encoded as the 15 bytes 0x40 0x55 0x00 0x64 0xc8 0x2c 0x01 0x90 0x01 0xf4 0x01 0x58 0x02 0xbc 0x02.

If the countis not divisible by four, then we include a final partial group where we use zero 2-bit corresponding to no data byte.

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