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[Texture support][Part 0] Device API and runtime support #7711
[Texture support][Part 0] Device API and runtime support #7711
Commits on May 18, 2021
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Add runtime optimized caching allocator.
This should be replaced with AOT memory planning when the relay/tir/compile engine refactor lands.
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Update OpenCL DeviceAPI to support Image2D data space
allocations and copying to/from host/image2d directly. Allocation employs a lowering convention to 2d images for activations and weights.
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Move Nd to 2d lowering convention code into runtime texture
utilities that can be shared by codegen and the runtime.
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Partial cherry pick from @ZihengJiang
git@github.com:ZihengJiang/tvm.git:52822c5bd [RUNTIME] OpenCL texture memory.
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Add OpenCLBuffer structure to track
memory layout through OpenCL Device API.
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Implement OpenCL CopyDataFromTo(DLTensor*...)
overload and tensor shapes to calculate image extent when copying date directly to or from texture cache.
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Commits on May 29, 2021
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Add test coverage for copying in and out
of storage allocs of texture scope.
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