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T_Aurora_Profiles_Payday_2_GSI_Nodes_PlayerNode
Anton Pupkov edited this page Aug 8, 2016
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1 revision
Information about a player
System.Object
Aurora.Profiles.Node
Aurora.Profiles.Payday_2.GSI.Nodes.PlayerNode
Namespace: Aurora.Profiles.Payday_2.GSI.Nodes
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)
C#
public class PlayerNode : Node
The PlayerNode type exposes the following members.
Name | Description | |
---|---|---|
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
_ParsedData | (Inherited from Node.) | |
Armor | Player armor information | |
Character | Player character | |
DownTime | The time left on downed timer | |
FlashAmount | The flashed amount [0.0f - 1.0f] | |
Health | Player health information | |
IsLocalPlayer | A boolean representing if this is the local player | |
IsSwanSong | A boolean representing if this player is in swan song | |
Level | Player level | |
Name | Player name | |
Rank | Player infamy rank | |
State | Player state | |
SuspicionAmount | The suspicion amount [0.0f - 1.0f] | |
Weapons | Player weapons information |