- Positioning Dummies happens in Blender.
- Export the Dummies
- Import the fc file or just the Dummies.
- Create your Feedback Loops with a Node based Editor
- Export the entire Thing
- dotnet 6.0 Runtime
- FileDBReader, at least Version 3.0.3 if you want to import Fc Files directly.
- Import Fc Files, either directly or the FileDBReader converted variant.
- Export into those formats format
- Add and remove Actors
- Add and Remove Sequences
- Supports ElementTypes:.
Walk (0)
Play Sequence (1)
Wait (2)
Branch (3)
Fade (6)
Barrier (7)
Scale (9)
Turn to (10)
Walk to Random Position (11)
Play Any Sequence (12)
Set Random Position (13)
- All other Sequences and their data are currently lost, except for their Element Type when doing an import.
- Manipulate and Add Sequence Elements in Loops
- Supporting all other Element Types. I know that those two also exist, which will be implemented with all the spline stuff:
Walk Spline (4)
Follow Spline Any Walk Sequence (15)
- This also implies there is 5,8,14 which I have not encountered so far. If you encounter one of them in your fc files please let me know, including info in which vanilla file you spotted it.
- NodeNetwork by Wouterdek
- Mona04s Modification of DannyStaten's Timeline Control
- Stopbytes Numeric Spinner
- Lion053 for extensive Experimentation on fc files, which was enormously helpful when building this editor.