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This project is not a Unity standalone project.

In order to run this project you must first set up the SDK

In Unity scene

  • The horses need to be child object of the Table object.
  • Horses need to have the animator component.
  • The maincanvas is the canvas that user interacts with to start game.
    • Rename this objects in the scene. (Please see the picture below to better visualize the naming conventions)
      • Button to start game = "StartGame".
      • Timer text when the game starts = "Timer".
      • Speed text when the game starts = "Speed".

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In Visual Studio

To declare location for outputs From the tool-bar go to Project -> Dll_Project Properties -> Build Events -> Post-build event command line

  • copy "$(TargetDir)$(ProjectName).dll" "YOUR PREFFERED LOCATION FOR OUTPUT $(ProjectName)dll.bytes"
  • copy "$(TargetDir)$(ProjectName).pdb" "YOUR PREFFERED LOCATION FOR OUTPUT $(ProjectName)pdb.bytes"

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VSVRSDK project during my intership

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