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⚒️✨ My personal C games framework. 2D graphics, sound, inputs, states, ECS, and misc utils for data, files, math, memory, strings, time, and more. Builds for Linux, Windows, Web, and embedded devices.

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Faur

Faur is my personal C framework for my hobby video games.

Features include software or accelerated 2D graphics, abstractions for inputs and sound, application state management, entity-component-system model, and utilities to help with data, files, math, memory, strings, time, and more.

Faur builds native on Linux and cross-compiles for Web, Windows, and some embedded devices like the GP2X and Gamebuino handhelds. The build system uses GNU Make 4.1 and Python 3.6 or later.

Install on Debian and Create a New Project

$ sudo apt install build-essential git
$ sudo apt install python3 python3-pil
$ sudo apt install libpng-dev libsdl2-dev libsdl2-mixer-dev
$
$ cd $HOME
$ git clone https://github.com/alxm/faur.git
$
$ export FAUR_PATH=$HOME/faur
$ export PATH=$PATH:$FAUR_PATH/bin
$
$ faur-new --name hello
$ cd hello/build/make/
$ make run

Hello, World screenshot
Move the square with the arrow keys or with a game controller.

Generated Project Files

$ tree hello/

hello/
├── build/
│   └── make/
│       └── Makefile
└── src/
    └── main.c

hello/src/main.c

#include <faur.h>

void f_main(void)
{
    static struct {
        int x, y;
        FButton *up, *down, *left, *right;
    } context;

    F_STATE_INIT
    {
        context.x = f_screen_sizeGetWidth() / 2;
        context.y = f_screen_sizeGetHeight() / 2;

        context.up = f_button_new();
        f_button_bindKey(context.up, F_KEY_UP);
        f_button_bindButton(context.up, F_BUTTON_UP);

        context.down = f_button_new();
        f_button_bindKey(context.down, F_KEY_DOWN);
        f_button_bindButton(context.down, F_BUTTON_DOWN);

        context.left = f_button_new();
        f_button_bindKey(context.left, F_KEY_LEFT);
        f_button_bindButton(context.left, F_BUTTON_LEFT);

        context.right = f_button_new();
        f_button_bindKey(context.right, F_KEY_RIGHT);
        f_button_bindButton(context.right, F_BUTTON_RIGHT);
    }

    F_STATE_TICK
    {
        if(f_button_pressGet(context.up)) context.y--;
        if(f_button_pressGet(context.down)) context.y++;
        if(f_button_pressGet(context.left)) context.x--;
        if(f_button_pressGet(context.right)) context.x++;
    }

    F_STATE_DRAW
    {
        f_color_colorSetHex(0xaaff88);
        f_draw_fill();

        f_color_colorSetHex(0xffaa44);
        f_draw_rectangle(context.x - 40, context.y - 40, 80, 80);
    }

    F_STATE_FREE
    {
        f_button_free(context.up);
        f_button_free(context.down);
        f_button_free(context.left);
        f_button_free(context.right);
    }
}

hello/build/make/Makefile

F_CONFIG_APP_AUTHOR := <name>
F_CONFIG_APP_NAME := hello

include $(FAUR_PATH)/make/default.mk

Cross-Compile for Other Platforms

I started Faur by collecting my GP2X games' shared code into a static library. Over time I added support for more platforms:

Target Host Toolchain Dependencies More Info
Desktop
Linux (SDL 2) Linux OS build tools Debian: libsdl2-dev libsdl2-mixer-dev libpng-dev valgrind

Fedora: SDL2-devel SDL2_mixer-devel libpng-devel libubsan valgrind
Linux (SDL 1.2) Linux OS build tools Debian: libsdl1.2-dev libsdl-mixer1.2-dev libpng-dev valgrind

Fedora: sdl12-compat-devel SDL_mixer-devel libpng-devel libubsan valgrind
FreeBSD FreeBSD OS build tools gmake devel/sdl20 audio/sdl2_mixer Building on FreeBSD
Windows Linux MinGW-w64 Debian: mingw-w64 libz-mingw-w64-dev and local builds of SDL2 SDL2_mixer libpng

Fedora: mingw64-gcc mingw64-gcc-c++ mingw64-SDL2 mingw64-SDL2_mixer mingw64-libpng mingw64-zlib
Cross-compiling with MinGW
Web (Wasm) Linux Emscripten 3.1.66 Emscripten Notes
Embedded Linux
GP2X, GP2X Wiz Linux Open2x SDK Debian: ia32-libs Open2x Project
Caanoo Linux GPH SDK Debian: ia32-libs Caanoo SDK for Linux
Open Pandora Linux Pandora SDK Debian: ia32-libs libxml2-utils Open Pandora Forums
Arduino
Gamebuino META Linux Arduino 1.8.19, Arduino SAMD Boards 1.8.11, Gamebuino META Boards 1.2.2 Arduino: Gamebuino META 1.3

Debian: ffmpeg

Fedora: ffmpeg-free
Gamebuino META Makefile
ODROID-GO Linux Arduino 1.8.19, Arduino-ESP32 1.0.6 Arduino: ODROID-GO 1.0.0

Debian: python3-serial python-is-python3

Fedora: python3-pyserial
ODROID Wiki

The default toolchain paths are in make/global/sdk.mk, and they can be overridden in a project Makefile or globally in ~/.config/faur/sdk.mk. To build for different targets, change include $(FAUR_PATH)/make/default.mk to use other files from $(FAUR_PATH)/make.

License

Copyright 2010-2024 Alex Margarit (alex@alxm.org)

Faur is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. The project is named after the old Romanian word faur, sometimes used in fables to mean wizard blacksmith. ⚒️✨

Contributing

This is my personal framework and ideas playground, a solo project. You are welcome to check it out and use it under the terms of the license, but I do not take pull requests to this repo.

About

⚒️✨ My personal C games framework. 2D graphics, sound, inputs, states, ECS, and misc utils for data, files, math, memory, strings, time, and more. Builds for Linux, Windows, Web, and embedded devices.

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