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Some of the textbelow is a lua adaptation of

2D Game Collision Detection

Author: Thomas Schwarzl (aka hermitC)

Book website

Author's game development blog

Some other parts are adaptation from different sources:

#Practical Geometry Algorithms. by Daniel Sunday PhD (parts on segment rays and polygons)

#Graphics Gems I, II, III, IV

Lua adaption by Alexandre Boulay alexandre.boulay59@gmail.com

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lua structs from 2DGame collision detection

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